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Development Roadmap


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#121 UrcK

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Posted 08 August 2013 - 16:39

Hoof .. PLEASE ... this is vital! http://forums.hunted...showtopic=55640



#122 Pommo888

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Posted 15 August 2013 - 21:51

I'm not sure if anyone mentioned this about composing, but will there be a button to decompose items from your inventory in the map menu? This would allow players to "recycle" all their unwanted loots and pursue hunting on the world map without having to switch over to the composing tab every once in a while. 



#123 gomezkilla

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Posted 17 August 2013 - 00:30

I'm not sure if anyone mentioned this about composing, but will there be a button to decompose items from your inventory in the map menu? This would allow players to "recycle" all their unwanted loots and pursue hunting on the world map without having to switch over to the composing tab every once in a while. 

And how is the script they write supposed to know what items you do and don't want to compose?



#124 bloody18

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Posted 18 August 2013 - 07:04

Composing 2 days to go!!..No pressure =)



#125 Tegwean

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Posted 19 August 2013 - 22:39

So is composing still going down tomorrow?



#126 Hoofmaster

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Posted 19 August 2013 - 22:42

So is composing still going down tomorrow?

 

We're running a little behind with it, however we should have another update coming this week - just about to go and update the roadmap :)



#127 Hoofmaster

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Posted 19 August 2013 - 22:49

We've just updated the Development Roadmap. Composing is taking longer than expected as we want it to be awesome when it goes live so we've pushed it back till next week (28th Aug). However an update we've been working on in the background is almost ready to go live.
 
We've been working on a new world chat system which will allow everyone to chat across the game both on a new 'chat' page and via an overlay on the world map (note that you'll be able to turn this off in your preferences). We feel this is a very important update for the game as it will help improve communication and also will be a great way for new players to engage with the community and learn about the game. We're aiming to put the new chat live on the 22nd Aug.


#128 Anonemesis

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Posted 19 August 2013 - 22:52

Bring on the Personal Achievements!


Hate It Or Love It The Underdogs On Top. 


#129 DARKELITE1

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Posted 19 August 2013 - 23:02

Can we get item search on the report page for guild items. It would make it so much easier to search for gear.



#130 MosesChen

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Posted 19 August 2013 - 23:04

Ooooo a world chat. Will this be free for everyone? What will become of the FS Box?


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Visit my GFX shop! :)


#131 WandKing

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Posted 19 August 2013 - 23:13

Take your time Hoof :D With so many distracting events HCS had been pumping out, I haven't had a hunt in like forever so I can get items for my Fragmenter Bronze Medal  *sigh*  :wacko:



#132 Tastria

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Posted 19 August 2013 - 23:30

I'll admit it:  I'm a little bit skeptical about the "world chat" (I wasn't even aware it was a problem that needed correction)  But I will keep an open mind to see what happens.  Back in my day I was very into Amateur Radio, which was the original chat place.  So I'm fine with the idea.  It's the "why's" that I'm questioning.



#133 onray24

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Posted 19 August 2013 - 23:33

global chat would be good but can we get a rule for spamming what your selling in the ah i hate it when im playing a game chatting and 5-50 players are trying to sell you junk lets keep the fsbox for that or you could make it to where you can have multiple channels you can buy for points global for one and merchant for another you want to chat its a medem price you want to sell stuff thats a large price or use the fsbox and yes i would pay the large price



#134 onray24

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Posted 19 August 2013 - 23:38

and hay we dont have to limit it to global or merchants you have se hunters and farmers pvp ladders and the bounty board  and could we get a quest on how to use the different channels and the rules for each one



#135 yghorbeviahn

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Posted 20 August 2013 - 00:09

I'm curious to see how the game will accept the World Chat, but, hey, that can't be bad...If you don't want to see it, just turn off...Well, 2 days will be a long time =P



#136 bloody18

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Posted 20 August 2013 - 00:27

Appreciate the UPDATES, especially the actual DATES!



#137 Versair

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Posted 20 August 2013 - 00:32

The world chat idea sounds like it could be good. I just don't want to see it filled with people spamming about their auctions, super elite locations they are selling, etc. That's the reason I turned off the FSBox in the first place. Chat moderators might be a good idea.



#138 jzaz

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Posted 20 August 2013 - 01:30

One thing for the world chat.. keep it and the FSbox separate. I would hate it if there were people spamming the world chat about auctions. Plus, it would make the FSbox useless.

 

Things that the world chat must have (in my opinion)

 

  1. > Absolutely nothing that belongs in the FSbox should go in the world chat (ie Auction house, merchants, guild recruiters, etc)
  2. > Make messages reportable, to reinforce #1
  3. > Chat moderators, as Versair suggested
  4. > Same rules as the FSbox goes by
  5. > Maybe a distinction between mentors and other players, as in color coding
  6. > No spam


#139 cyrus7

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Posted 20 August 2013 - 02:18

I'm not sure if anyone mentioned this about composing, but will there be a button to decompose items from your inventory in the map menu? This would allow players to "recycle" all their unwanted loots and pursue hunting on the world map without having to switch over to the composing tab every once in a while. 

I like this idea.

 

And how is the script they write supposed to know what items you do and don't want to compose?

I think it would be like how you can discard an item from the world map when you pick it up, by clicking the X on it. They could just add another button so that you can break it down instead of dropping it.



#140 bloody18

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Posted 20 August 2013 - 02:34

Im looking forward to seeing the live chat .. However , a guild-mate has said that from his experience in other games  that this might increase "LAG" ..and I guess that is my main concern also ..But that being said .. I hope this works out-- lag free!




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