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Health Leech on staff not applying to spells?


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#21 HuMoR

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Posted 22 December 2013 - 00:16

what is your current issue?


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#22 awollsd

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Posted 22 December 2013 - 00:17

its the other post i just replied to it.... titled it something like uhm.. bug.. missing map.. or something.. please help asap :)


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#23 huhbum

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Posted 22 December 2013 - 00:19

Let me shed some light on the mechanics situation regarding essences, staves, spells and health on hit effects.

 

First, let's go into how DPS is calculated for attacks. First, you take the base DPS of your primary weapon for the attack. The primary weapons are:

 

Melee attacks -> Equipped melee weapon(s)

Ranged attacks -> Equipped archery/throwing weapon(this can be Bows, Crossbows or Throwing weapon, although Throwing weapon is a unique case.)

Spell attacks -> Equipped essence

 

Note: The 'Ranged Attack' ability is a very unique/hybrid case, as the damage type it calculates as depends on the type of ranged weapon equipped. It will calculate as a Ranged DPS attack if a Bow, Crossbow, or Throwing weapon is equipped, and it will calculate as a Spell DPS attack if an Essence is equipped.

 

Next, the base DPS is modified by the added DPS from the associated attack power. This is why having a Staff equipped boosts your damage: spells do NOT calculate DPS based off your Staff DPS; rather, the fact that a Staff has a high amount of Sorcery stat on it contributes to your Spell attack power, thus increasing your Spell DPS. You can test this by checking the amount of DPS increase/decrease with one or the other equipped. In almost all cases the Essence will affect your DPS more.

 

 

NEXT! Let's talk briefly about health on hit.

 

Health on hit effects activate when you perform an attack suitable to the embedded weapon:

 

Melee weapons with health on hit effects will activate health on hit with melee attacks and melee skills(shield skills unknown)

Archery weapons with health on hit effects will activate health on hit with ranged attacks and ranged skills

Throwing weapons with health on hit effects will activate health on hit with basic ranged attack(Jolt unknown)

Essence weapons with health on hit effects will activate health on hit with basic ranged attack and spell skills

 

This is why, if you have an Almandine gem in your throwing weapon, even though it reads as a Melee DPS weapon(in fact it is not, but that's another story) it won't give you life on hit when you swing with your sword, axe, etc.

 

By the same respect, if you have an Almandine gem in your staff, it will not give you life on hit if you use ranged attack with an essence equipped or cast spells. This is because a staff is a melee weapon, and does not act as a primary Spell DPS weapon.

 

Health on hit gems are suitable for regaining health with your primary DPS weapon. It is better to put attack power and/or crit chance gems in your other weapons to boost your DPS with your primary DPS attacks.

 

Here is the most suitable gem selection by DPS type for health on hit:

 

Melee DPS -> Almandines in melee weapons, +attack power or +crit in throwing

Ranged DPS -> Almandine in bow/crossbow, +attack power or +crit in dagger(s)

Spell DPS -> Almandine in essence, +attack power or +crit in staff

 

Note that Warrior and Assassin types have access to more health per hit per swing than others, since you can have two functional Almandine gems per swing. This gives them more sustain but at the cost of attack power, since every gear combination(with the exception of 1h melee + shield, although that gives a unique shield gem slot) has access to three weapon gem slots.


Edited by huhbum, 22 December 2013 - 00:25.


#24 Ultimecia

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Posted 22 December 2013 - 06:35

thank you humbum.  mods can kill this thread now.



#25 WowRefugee

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Posted 23 December 2013 - 06:45

Sorta off topic:

 

The Staff in normal use is a stat stick.  The melee DPS is unused.   An odd corner of the game, true.

 

What would be interesting is if there were staffs with truly phenomenal melee DPS values on them - so much so that Warriors would be interested in wielding them, despite the fact that it had a sorcery stat instead of melee.

 

Or even a monk hybrid class niche that would use them, maybe?


Edited by WowRefugee, 23 December 2013 - 06:47.

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#26 Malthrus

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Posted 23 December 2013 - 16:19

I would like to add that in TR the staff can spawn with % weapon damage and I THINK life steal. These 2 affixes are useless since they only effect melee with the staff, might want to remove them from the mod pool if they don't work for spells.



#27 Irradiated

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Posted 23 December 2013 - 19:10

Great post.  One comment/question/correction (though I might be wrong).

 

Note: The 'Ranged Attack' ability is a very unique/hybrid case, as the damage type it calculates as depends on the type of ranged weapon equipped. It will calculate as a Ranged DPS attack if a Bow, Crossbow, or Throwing weapon is equipped, and it will calculate as a Spell DPS attack if an Essence is equipped.

Seems I remember my beta warrior using melee DPS with the throwing weapon.  Otherwise it would be pretty worthless, as how many templars/warriors/assassins are going to put points into ranged?


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#28 WowRefugee

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Posted 23 December 2013 - 20:02

Yes.  So the "ranged" slot is polymorphic, depending on the weapon.


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#29 huhbum

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Posted 23 December 2013 - 21:11

Great post.  One comment/question/correction (though I might be wrong).

 

Seems I remember my beta warrior using melee DPS with the throwing weapon.  Otherwise it would be pretty worthless, as how many templars/warriors/assassins are going to put points into ranged?

 

Currently, Throwing Weapons add Ranged DPS and damage calculates using Ranged Attack Power for Ranged Attacks using a Throwing Weapon, despite what it says on the item. Melee classes primarily will equip Throwing Weapons for the attack power bonus from +Melee stat, access to the Jolt skill, and making use of talents that require an equipped Throwing Weapon.

 

http://forums.hunted...showtopic=60937


Edited by huhbum, 23 December 2013 - 21:12.


#30 Maury Bund

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Posted 23 December 2013 - 22:26

Melee DPS on "Throwing" weapon is a slap at Prophets, Mages, and Rangers. Why should melee classes get added DPS on top of the +melee stat, when the other classes have to settle for the +Ranged or +Sorcery stat only on their hand-held items? Seems a tad unbalanced to me. 



#31 huhbum

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Posted 23 December 2013 - 22:55

Melee DPS on "Throwing" weapon is a slap at Prophets, Mages, and Rangers. Why should melee classes get added DPS on top of the +melee stat, when the other classes have to settle for the +Ranged or +Sorcery stat only on their hand-held items? Seems a tad unbalanced to me. 

This is precisely why, despite what it says on the weapon, Throwing Weapon DPS does NOT add Melee DPS. They add Ranged DPS, and the only melee DPS you gain from having a Throwing Weapon equipped is from the +Melee stat.

 

Please read the entire thread before commenting, as claiming unbalances without looking at the facts presented might confuse future readers :)

 

http://forums.hunted...showtopic=60937


Edited by huhbum, 23 December 2013 - 22:56.



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