Jump to content

Photo

Mage / Prophet Staff DPS


  • Please log in to reply
13 replies to this topic

#1 Praetor

Praetor

    Member

  • Members
  • PipPip
  • 213 posts

Posted 01 May 2014 - 23:27

This has been requested before but I am posting it again because I have never seen a response by staff as to why they have not done this.

 

Please change the mage/prophet staff melee DPS to sorcery.

Templars, Warriors, Assassins, and Rangers all get weapon DPS (melee or ranged) as well as a side item that gives melee or ranged DPS. Only Mages and Prophets get an essence for sorcery but a melee DPS staff.

Please fix this.

As well as fixing the loot table for staffs, please set up a schedule for Cow personnel to be at the ec fountain where we can trade our existing staffs for the new ones with sorcery (instead of melee) DPS. People can submit tickets to indicate they request a replacement so staff will know how many need a replacement (and what kind of staff).



#2 KeS

KeS

    Veteran

  • Members
  • PipPipPip
  • 3,063 posts
  • Badge

Posted 01 May 2014 - 23:34

I also wondered about that as well


The world is cruel...as will I....


#3 ComradeLewis

ComradeLewis

    Veteran

  • Members
  • PipPipPip
  • 611 posts
  • Badge

Posted 01 May 2014 - 23:42

Clearly it's a bug right? When we get rolls for weapon damage, it increases melee instead of spell damage. There are no melee weapons that give spell attack!


11/29/13 - 4/29/14 | 4/25/15 - 5/25/15


#4 HolyGhost

HolyGhost

    Veteran

  • Members
  • PipPipPip
  • 955 posts

Posted 01 May 2014 - 23:52

aproved, change 1h ranger weps to ranged dps too



#5 Bryn

Bryn

    Veteran

  • Members
  • PipPipPip
  • 925 posts
  • Badge
  • United States of America

Posted 02 May 2014 - 00:08

Are you sure this wasn't answered?  You hit someone with a staff and it is melee damage...


Bryn -  Prophet - lvl 45

Ullr -   Ranger -   lvl 32

Thud - Warrior - lvl 16

Payn -  Templar - lvl 16

Jinx -  Mage -      lvl 10

__________________________________________________________________________________

Foraging - 45 | Farming - 45 | Prospecting - 45 | Forestry - 45 | Skinning - 34 | Fishing - 45 | Crystal - 45

Alchemy - 45 | Cooking - 45 | Tailoring - 9 | Leather - 9


#6 huhbum

huhbum

    Member

  • Members
  • PipPip
  • 301 posts

Posted 02 May 2014 - 00:42

This has been requested before but I am posting it again because I have never seen a response by staff as to why they have not done this.

 

Please change the mage/prophet staff melee DPS to sorcery.

Templars, Warriors, Assassins, and Rangers all get weapon DPS (melee or ranged) as well as a side item that gives melee or ranged DPS. Only Mages and Prophets get an essence for sorcery but a melee DPS staff.

Please fix this.

As well as fixing the loot table for staffs, please set up a schedule for Cow personnel to be at the ec fountain where we can trade our existing staffs for the new ones with sorcery (instead of melee) DPS. People can submit tickets to indicate they request a replacement so staff will know how many need a replacement (and what kind of staff).

 

Errr....

 

Throwing weapons may state that they do Melee DPS sometimes, but they in fact do Ranged DPS. There is one ranged skill(Jolt) that is a ranged attack that actually does do Melee DPS, on a 30s cooldown.

 

Ranger one-handed weapons do Melee DPS, and not Ranged DPS.

 

Edit: Follow-up information clarified by Cygnus in a later post. I was slightly off in how DPS is calculated(wrong idea, right conclusion) and his post better explains the interaction.


Edited by huhbum, 02 May 2014 - 18:15.


#7 Praetor

Praetor

    Member

  • Members
  • PipPip
  • 213 posts

Posted 02 May 2014 - 01:30

Point being that all offensive items for melee classes are melee dps. Not true for mages, prophets, rangers.



#8 huhbum

huhbum

    Member

  • Members
  • PipPip
  • 301 posts

Posted 02 May 2014 - 02:17

Point being that all offensive items for melee classes are melee dps. Not true for mages, prophets, rangers.

 

Throwing weapons, an offensive weapon for melee classes, are not melee dps.



#9 HuMoR

HuMoR

    Veteran

  • Members
  • PipPipPip
  • 1,880 posts
  • Badge

Posted 02 May 2014 - 02:42

I think what he means huhbum is warriors can successfully use their throwing weapon as well as their primary effectively while the rangers and mages can not (due to rangers not meleeing with dual wielding or sword +shield and mages not being able to effectively use a staff as it can only be used for melee combat.) 


Characters:
Guthix:
Level 40 Mage.
Chelsea's Man<3



 


#10 xXxMomoxXx

xXxMomoxXx

    Member

  • Members
  • PipPip
  • 293 posts

Posted 02 May 2014 - 02:45

 

Are you sure this wasn't answered?  You hit someone with a staff and it is melee damage...

Ahaha It is funny as well :P

I use Staff as melee for skinning XD

300+ DPS :3

------------------

It is a great idea to change Staff melee DPS to Sorcery :3

would be OverPowered ~!

:DDD


Message or Mail me for any Suggestions or Corrections.

 

 [Tool]Talent Planner

 

More stuff on my 'about me'.

 

Message or Mail me for any Suggestions or Corrections.


#11 huhbum

huhbum

    Member

  • Members
  • PipPip
  • 301 posts

Posted 02 May 2014 - 02:55

I think what he means huhbum is warriors can successfully use their throwing weapon as well as their primary effectively while the rangers and mages can not (due to rangers not meleeing with dual wielding or sword +shield and mages not being able to effectively use a staff as it can only be used for melee combat.) 

 

Warriors can only successfully use their throwing weapon with Jolt, which, ironically, requires a throwing weapon but doesn't actually use the throwing weapon(durability decreases on equipped melee weapons and not the throwing weapon).

 

Aside from Jolt, Warriors are equally impaired at using a Throwing Weapon as any other non-ranged class, as throwing weapons outside of Jolt use Ranged DPS calculations.



#12 EJK

EJK

    Member

  • Members
  • PipPip
  • 359 posts

Posted 02 May 2014 - 09:59

Read the replies I got

http://forums.hunted...topic=62295&hl=


IGN: Player. I usually think in longevity point of view.

 


#13 Cygnus

Cygnus

    Game Programmer

  • Hunted Cow Staff
  • PipPip
  • 162 posts
  • Badge

Posted 02 May 2014 - 15:40

A lot of people seem to misunderstand how the DPS works from weapons. I've been volunteered to try to clear it up.

 

Weapon DPS is only cumulative for the hand weapon slots (e.g. dual wielding as an Assassin). The hand and ranged slots are mutually exclusive when it comes to damage.

 

Which slot/s are used to calculate the damage and which type of damage is inflicted are actually decided by the spell/ability more so than the weapon.

When you do a ranged/magic ability only the DPS from the weapon in the ranged slot applies.

When you do a melee ability only the DPS from the weapons in your hand slots applies.

 

If you look at it this is why Jolt currently behaves the way it does. Since it inflicts melee damage it's actually using the hand weapons for damage.

Warriors can only successfully use their throwing weapon with Jolt, which, ironically, requires a throwing weapon but doesn't actually use the throwing weapon(durability decreases on equipped melee weapons and not the throwing weapon).

 

Just making a staff do spell damage wouldn't actually change anything. The melee attacks/spells specifically do: DPS from your staff & DPS from your Melee attribute. At the same time the direct damage from the weapon in your hands does not get added to your magic and ranged attacks/spells.

The opposite is also true for the a melee build in most cases. Their ranged weapon damage isn't getting added into their melee attacks/spells. Nor is the average magic/ranged attack doing melee damage (Jolt being the odd case).

 

I have never seen a response by staff as to why they have not done this.

The answer is that basically that there is really no advantage to be gained from it.



#14 huhbum

huhbum

    Member

  • Members
  • PipPip
  • 301 posts

Posted 02 May 2014 - 17:00

Thank you for the additional clarification! I'd like to add one thing:

 

When you do a ranged/magic ability only the DPS from the weapon in the ranged slot applies.

 

Magic and Ranged abilities are ranged slot type exclusive: that is to say that the DPS from the weapon in the ranged slot will only apply if it is the correct DPS type.

 

Spells will only include the DPS from the weapon in the ranged slot if it is an Essence. Equipping a crossbow, bow, or throwing weapon in the ranged slot does not improve the DPS of magic abilities.

 

It's unknown whether or not Essences could potentially affect the DPS of Ranged abilities(other than basic ranged attack) because all Ranged abilities require a specific ranged slot weapon(archery weapon, or throwing weapon in the case of Jolt).




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users

Font:
Arial | Calibri | Lucida Console | Verdana
 
Font Size:
9px | 10px | 11px | 12px | 10pt | 12pt
 
Color: