Hello
This are exactly the type of changes that keep pissing me off...
Okay the lvl 40 wb items that drop in TR now... All fun and fine but I'm not going their ever again. I did quit ARG because of the unnessary Knockdowns as it pissed me off very badly. (And alot of people did quit it for same reason before it was fixed)
And now you just go and make the mobs run faster so they stun my ass all the time? I can't even run to boss. I as a tank have to get a second pair of boots with a zirconia and even then i'm not sure i'll be faster than the mobs their.
And again an unanounced nerf. Do you guys honestly think we're retarded and won't see those changes. TR was one of the only dungeons higher lvled peoples actively ran because of the decent awards for doing them. I personally no longer feel the need to do those dungeons because My pulls gets interupted constantly.
Could you guys even give me an explanation why you'd make the mobs faster? A lvl 45 tank shouldn't be able to pull into a boss? by the time i reach the boss i already lost like 75% of my hp just from all the stuns and I got a shitton of meelee defence not even to mention that lvl 40 tanks probly can only take 2-3 groups at a time because of all the stuns while pulling the mobs.
This is exactly the type of changes we ment. Why is every single difficulty increase of dungeons paid by tanks/healers? And it ain't even making dungeons harder it's just making them longer and less rewarding and thus motivating even less people to run them again for NEW people who want to do them for their sets...
/A very annoyed player who's getting pretty tired of having to complain all the time