Please consider introducing Live PvP, GvG, and Arena.
In these Live Events, participants can join freely.
Live Events will be based on:
1. Level range
2. Limit to 1 or 2 hours
3. Everything plays (buffs, potions, gears, and so on)
Here are my thoughts:
For Live PvP:
* A list of events will be presented with requirements, such as level range, time, prize (PvP token), and entree fees.
* Participants click to join the event (each participant can only join 1 event at a time).
* Each victory = +1 point.
* Each defeat = -1 point.
* Draw = 0 point.
* 10 seconds cool down between attacks on the SAME target.
* Included: Stamina usage; Gears' repair cost
* Optional based on requirements of each event: XP loss; Gold loss
For Live GvG:
* If a guild decides to participate, a list of members must be selected
* Each member has a GvG Rating based on his/her level range (Level 1-99 = 1 GvG Rating, 100 - 199 = 2, so on)
* Participants click to join the event (each participant can only join 1 event at a time).
* Each victory = + target's X GvG Rating. If a 1 GvG Rating wins against a 4 GvG Rating, then the victor gets 4 GvG Rating. If a 4 GvG Rating wins against a 1 GvG Rating, then victor gets 1 GvG Rating.
* Each defeat = - your X GvG Rating.
* Draw = 0 point.
* 10 seconds cool down between attacks on the SAME target.
* First to reach the total required points win
Examples:
Live PvP Event #100 requirements:
* Prize: Top 50% participants get PvP Tokens
* Level 500 - 699
* Duration: 2017-05-01 11:00 to 13:00 (no entry after 11:00)
* Entry Fees: 100,000 gold
* XP Loss [on]
* Gold Loss [on]
Live PvP Event #101 requirements are:
* Prize: Top 50% participants get PvP Tokens
* Level 500 - 699
* Duration: 2017-05-01 11:00 to 13:00 (no entry after 11:00)
* Entry Fees: 100,000 gold
* XP Loss [off]
* Gold Loss [off]
People can join any events they want.
After a month, data can be analyzed to see what type of events people would prefer.
I think this will bring a lot of excitement and activity back to FS.