At the trading forum every now and then posts like "1000 copper bars needed - make me an offer" pop up. Would it not be an idea to let NPCs have similar desires - and reward you with xp, potions etc ?
Example: "The son of the King Icellor has decided he wants to engage in alchemy. As a result all the gold in the entire treasury was replaced by something called "pocket lint". Could you supply him with some gold bars ? For every 100 you'll receive x xp".
"The childrens section of the hospital is in need of toys to stop the crying ! Please good sir, bring us some toys ! For each toysword you'll receive one of our best health potions ! But please, be back in 1 hour !"
Point being that it is not possible to complete the first type of quest - you can just keep doing them if you want for the xp. The ones with a timelimit could be limited to once a day - and the hospital could ask for different things each time
If the concept is liked it would perhaps be an idea to add things like woodcutting and carpentry to the game - just to fill workorders from NPCs (somewhat like how the new blue berries are just there for a quest). Perhaps rename "miner" to "worker"; and let high level workers do more challenging jobs. It would make "not fighting" a more varied and interesting choice.
Thoughts ?
Repeatable and timelimited oddjobs & workorders.
Started by
gothador_mrpointy
, May 20 2005 11:09
2 replies to this topic
#1 gothador_mrpointy
Posted 20 May 2005 - 11:09
#2
Posted 04 June 2005 - 23:13
Personally, I do like these ideas. I started my online RPG gamming in Ravenblack's city - and many of the quests there are timed. I do not believe it would be overly impossible (planning or programing wise) to be created - nor do I believe that timed quests would be so overly hard that they are not fun.
I also very like the idea of Miner subclass becomming 'worker' and the inclusion of more worker-type actions in the game.
I do believe however that the general idea of Jobs or Timed Quests has been posted before, so maybe look there to see what sort of responce they recieved.
I also very like the idea of Miner subclass becomming 'worker' and the inclusion of more worker-type actions in the game.
I do believe however that the general idea of Jobs or Timed Quests has been posted before, so maybe look there to see what sort of responce they recieved.
#3 gothador_chaotix
Posted 05 June 2005 - 01:56
I like returnable quests =0)
How about every 10 levels or so you get a cool little prize? Like at level 10 you get a nifty little ring at level 20 that ring gets upgraded etc...
And by levels I mean return times. =0)p
How about every 10 levels or so you get a cool little prize? Like at level 10 you get a nifty little ring at level 20 that ring gets upgraded etc...
And by levels I mean return times. =0)p
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