It would be nice to see these added ( I know threat meters and maybe damage meters have been suggested before) but I'll go into a little more detail here.
Damage meters:
In a world boss encounter the top 5 damage dealers will be displayed through the fight with their class and their damage in real time.
Your "personal" damage caused is displayed under the top 5 damage dealers.
Support meters:
The way I'm going to suggest this will make support meters the most complicated thing to implement out of the 3 meters.
Your "support" score will be made up of different things.. so...
- If you cast a damage reducing ability on another player, the damage which is reduced will be added to your score.
- If you heal another player the heal will be added to your score
- If you add modifiers to the boss such as damage increase, armor reduction.. etc.. the extra damage dealt through the multipliers will be added to your score.
In a world boss encounter the top 5 support point holders will be displayed through the fight with their class and in real time.
Your "personal" support points will be displayed under the top 5 support players.
Threat meters:
Threat caused through direct threat abilities, damage, healing.. etc will all be displayed (top 5 threat causers will be displayed during the fight). Follow the same pattern as the other two.
End of a fight:
All players who participated in the fight will be given a score screen, much like in pvp. Which will display everyones damage, support and threat caused.
This could be applied to instances but it would need some tweaking.
Edited by Neon, 16 February 2014 - 18:34.