Probably not the best place to post this, but if HCS tweaked it so that the minimum total bounty before auto posting was atleast 30k (300k gold stolen or 30k added), they would remedy this. At these rates you should break even in ticket cost which would make more sense since it shouldnt cost you to complete bounties (disregarding losses + deflects). Any bit more than 30k min total bounty would give you a little incentive for your 50 stamina, but it would be nowhere near profitable for your stamina unless they made it around 300k total bounty before posting. Thats fifteen times what it is now which I highly doubt will happen anytime soon since it would take a long time to build up and just leave the board dead.
To put profit in perspective if I was bountied on the old system I would have a reward of 90k for a min of 100 stamina (900 gold per stamina not including tickets to accept). Taking bounties around your level were a good profit. Now I can be bountied for a reward as low as 20k per 750 stamina (27 gold per stamina not including tickets per hit) which no bounty hunter, at any level, can profit off.
Also I made this thread to help those who need advice with PvP, its not fully done yet but gives some good core advice.
https://forums.hunte...-current-buffs/
In this thread some players mentioned wanting new skills. I think its not a bad idea so I'll propose a few.
Salty Wounds 200: 0.2% chance per point to remove a buff from your opponent upon a victory defending a PvP attack.
Corrosive 200: 0.05% chance per point to reduce opponents current Armour Stat by 5% every turn (PvP Only)
Blind 200: 0.1% chance per point to reduce opponents current Defence Stat by 5% every turn (PvP Only)
Fertile 200: 0.2% chance per point to prevent the skill Wither from activating.
Confusion 200: 0.1% chance per point that opponent hits themselves for 25% of their their total damage, does not activate if you initiated the attack (PvP Only)
Guts 200: +0.025% increase to all stats per point, when attacking someone with Cloak, only activates if you initiated the attack.
Flurry 200: 0.025% chance per point to perform two hits in a row (PvP Only).
Blind and Corrosive work as such: If it activates against me and my stat is 1000, that stat is reduced by 50 (5%). The following turn my stat is now 950 and is yet again reduced this time by 47.5 (5% at the start of the turn) to 903 and so on. Like Poison but for Armour and Defence. These numbers can be played around with before release. I kept the chance on Corrode lower than on Blind because I think it is more impactful on Armour sets than Defence sets which are already chipped by DC, ect.
Salty Wounds has the percent chance of Spell Breaker + Spell Leached combined. Just make sure the skill icon is a picture of a baby crying
Fertile is similar to Ageless and along the lines of a Dispel Curse counterpart for Armour setups. Since Wither 350+ is pretty available (and 100% activation is possible with Wither 450), having those two buffs would be good to counter it, since Dark Curse is not as powerful as Wither percent wise
No real need for Confusion, its more along the lines of a better version of Stun (really old buff) merged with Reflection. Good for Armour setups but good for Defence just as much since it can counter high Entrench sets.
Guts is to make people think twice before popping Cloak. It seems for some people, Cloak is their only real defence from getting smashed, ect. Its really easy to keep Cloak on and not get hit. Yes you are able to hide your stats but now it may give your opponent a slight edge. It also rewards players with the guts to gamble on attacking someone with Cloak.
Flurry is essentially the same as Force Shield and Stun but could work well with Corrosive and Blind if they are ever implemented.
Some of these are pretty relevant for Seasons, ect. I think these are more fresh in terms of buffs since most buffs essentially do the same things (add stats/ transfer). The similarities between these and current buffs shouldnt making coding impossible. I can come up with more but no use unless they catch anyones eyes. These might be good to add in the AH special Section.
Good suggestions, but please not Salty Wounds, Loosing buffs is terrible. The amount of hit being done, its impossible to check every combat to see what is lost.
- EpicPiety likes this